Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper
Drone


Main Details | Alternate Class Features | Archetypes | Class Builds | Exocortex | Tricks

Mechanic Tricks

You learn your first mechanic trick at 2nd level and an additional trick every 2 levels thereafter. Mechanic tricks all require you to meet a minimum mechanic level, and they are organized accordingly. Some mechanic tricks require you to satisfy other prerequisites, such as having other tricks.

Adapt Weaponry (Ex)

Source Starfinder Enhanced pg. 48
Level Required 10
Choose two of the following special weapon properties: block, bright, deflect, feint, penetrating, or sunder. As a move action, you can apply one of the selected special weapon properties to a weapon you’re wielding. You can select this trick multiple times; each time, select two additional special weapon properties and add them to the list of available properties (you still apply only one at a time). You can maintain one modified weapon at a time in this way.